Martijn Willemse
Martijn Willemse
3D Character Sculptor
Voorburg, Netherlands

Summary

I'm a 3D character Sculptor, avid gamer and walking retrogame encyclopedia. I love to create 3D models and always try to make their personality shine out as much as possible. Nothing gets me more pumped when it all comes together and see a character come to life. Be it abstract, stylized or realistic, I aim to recreate character models as true to te source as possible, to express the same charactaristics into the third dimension, but I also like to go bananas sometimes and see how much I can push the 3D models, when permitted of course.

My love for games inspired me to study game design after finishing art school, and was able to work several years at a game company during and after my study. After fullfilling several roles from artist to level designer i've come back full circle and focused on becoming a full fledged character Sculptor, anxious to test my mettle once more.

Resume PDF

View

Skills

Digital SculptingCharacter DesignCharacter Modeling

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Substance Painter
Substance Painter

Productions

  • Fairytale fights
    • Video Game
      Fairytale Fights
    • Year
      2010
    • Role
      3D Artist / Level Designer
    • Company
      Playlogic Game Factory

Experience

  • 3D Artist / Level Designer at Playlogic Game factory
    Breda, Netherlands
    September 2006 - September 2009 (3 years)

    At Playlogic, I started out as an Intern, joining the company as a full time 3D artist when got my Degree in Game Design & Developement. During my time there I created Characters, Props and Level assets. I also worked on the Level design for their title, Fairytale Fights.